修改弹框
This commit is contained in:
356
src/components/Fireworks.vue
Normal file
356
src/components/Fireworks.vue
Normal file
@@ -0,0 +1,356 @@
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<template>
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<Teleport to="body">
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<canvas ref="canvas"/>
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</Teleport>
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</template>
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<script setup>
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import {onMounted} from "vue";
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import {getRandom} from "@/utils/index.ts";
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const canvas = $ref()
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onMounted(() => {
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console.log('c', canvas)
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let ocas = document.createElement("canvas");
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let octx = ocas.getContext("2d");
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let ctx = canvas.getContext("2d");
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ocas.width = canvas.width = window.innerWidth;
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ocas.height = canvas.height = window.innerHeight;
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let bigBooms = [];
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let lastTime;
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Array.prototype.foreach = function (callback) {
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for (let i = 0; i < this.length; i++) {
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if (this[i] !== null) callback.apply(this[i], [i]);
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}
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};
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let raf = window.requestAnimationFrame
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function initAnimate() {
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lastTime = new Date();
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animate();
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}
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initAnimate()
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function animate() {
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ctx.save();
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ctx.globalCompositeOperation = "destination-out";
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ctx.globalAlpha = 0.1;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.restore();
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let newTime = new Date();
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if (newTime - lastTime > 200 + (window.innerHeight - 767) / 2) {
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let x = getRandom(canvas.width / 5, (canvas.width * 4) / 5);
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let y = getRandom(50, 200);
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let bigBoom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: x, y: y}
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);
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bigBooms.push(bigBoom);
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lastTime = newTime;
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}
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bigBooms.map((itemI) => {
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if (!itemI.dead) {
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itemI._move();
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itemI._drawLight();
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} else {
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itemI.booms.map((itemJ, index) => {
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if (!itemJ.dead) {
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itemJ.moveTo(index);
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} else if (index === itemI.booms.length - 1) {
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bigBooms.splice(bigBooms.indexOf(itemI), 1);
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}
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});
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}
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});
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raf(animate);
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}
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class Boom {
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booms = [];
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x;
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y;
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r;
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color;
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shape;
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boomArea;
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theta;
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dead;
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ba;
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constructor(x, r, color, boomArea, shape) {
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this.x = x;
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this.y = canvas.height + r;
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this.r = r;
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console.log(this.x, this.y, this.r)
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this.color = color;
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this.shape = shape || false;
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this.boomArea = boomArea;
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this.theta = 0;
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this.dead = false;
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this.ba = parseInt(getRandom(80, 200));
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let audio = document.getElementsByTagName("audio");
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for (let i = 0; i < audio.length; i++) {
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if (
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audio[i].src.indexOf("shotfire") >= 0 &&
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(audio[i].paused || audio[i].ended)
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) {
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audio[i].play();
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break;
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}
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}
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}
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_paint() {
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ctx.save();
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
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ctx.fillStyle = this.color;
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ctx.fill();
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ctx.restore();
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}
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_move() {
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let dx = this.boomArea.x - this.x,
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dy = this.boomArea.y - this.y;
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this.x = this.x + dx * 0.01;
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this.y = this.y + dy * 0.01;
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if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {
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if (this.shape) {
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this._shapeBoom();
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} else this._boom();
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this.dead = true;
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} else {
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this._paint();
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}
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}
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_drawLight() {
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ctx.save();
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ctx.fillStyle = "rgba(255,228,150,0.3)";
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ctx.beginPath();
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ctx.arc(
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this.x,
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this.y,
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this.r + 3 * Math.random() + 1,
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0,
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2 * Math.PI
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);
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ctx.fill();
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ctx.restore();
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}
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_boom() {
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let fragNum = getRandom(100, 300);
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let style = getRandom(0, 10) >= 5 ? 1 : 2;
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let color;
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if (style === 1) {
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color = {
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a: parseInt(getRandom(128, 255)),
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b: parseInt(getRandom(128, 255)),
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c: parseInt(getRandom(128, 255)),
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};
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}
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let fanwei = fragNum;
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let audio = document.getElementsByTagName("audio");
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for (let i = 0; i < audio.length; i++) {
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if (
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audio[i].src.indexOf("boom") >= 0 &&
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(audio[i].paused || audio[i].ended)
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) {
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audio[i].play();
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break;
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}
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}
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for (let i = 0; i < fragNum; i++) {
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if (style === 2) {
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color = {
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a: parseInt(getRandom(128, 255)),
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b: parseInt(getRandom(128, 255)),
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c: parseInt(getRandom(128, 255)),
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};
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}
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let a = getRandom(-Math.PI, Math.PI);
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let x = getRandom(0, fanwei) * Math.cos(a) + this.x;
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let y = getRandom(0, fanwei) * Math.sin(a) + this.y;
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let radius = getRandom(0, 2);
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let frag = new Frag(this.x, this.y, radius, color, x, y);
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this.booms.push(frag);
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}
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}
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_shapeBoom() {
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let that = this;
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putValue(ocas, octx, this.shape, 5, function (dots) {
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let dx = canvas.width / 2 - that.x;
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let dy = canvas.height / 2 - that.y;
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for (let i = 0; i < dots.length; i++) {
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let color = {a: dots[i].a, b: dots[i].b, c: dots[i].c};
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let x = dots[i].x;
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let y = dots[i].y;
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let radius = 1;
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let frag = new Frag(
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that.x,
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that.y,
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radius,
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color,
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x - dx,
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y - dy
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);
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that.booms.push(frag);
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}
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});
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}
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}
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function putValue(canvas, context, ele, dr, callback) {
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context.clearRect(0, 0, canvas.width, canvas.height);
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let img = new Image();
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if (ele.innerHTML.indexOf("img") >= 0) {
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img.src = ele.getElementsByTagName("img")[0].src;
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imgload(img, function () {
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context.drawImage(
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img,
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canvas.width / 2 - img.width / 2,
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canvas.height / 2 - img.width / 2
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);
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let dots = getimgData(canvas, context, dr);
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callback(dots);
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});
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} else {
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let text = ele.innerHTML;
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context.save();
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let fontSize = 200;
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context.font = fontSize + "px 宋体 bold";
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context.textAlign = "center";
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context.textBaseline = "middle";
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context.fillStyle =
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"rgba(" +
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parseInt(getRandom(128, 255)) +
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"," +
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parseInt(getRandom(128, 255)) +
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"," +
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parseInt(getRandom(128, 255)) +
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" , 1)";
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context.fillText(text, canvas.width / 2, canvas.height / 2);
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context.restore();
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let dots = getimgData(canvas, context, dr);
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callback(dots);
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}
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}
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function imgload(img, callback) {
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if (img.complete) {
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callback.call(img);
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} else {
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img.onload = function () {
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callback.call(this);
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};
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}
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}
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function getimgData(canvas, context, dr) {
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let imgData = context.getImageData(0, 0, canvas.width, canvas.height);
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context.clearRect(0, 0, canvas.width, canvas.height);
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let dots = [];
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for (let x = 0; x < imgData.width; x += dr) {
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for (let y = 0; y < imgData.height; y += dr) {
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let i = (y * imgData.width + x) * 4;
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if (imgData.data[i + 3] > 128) {
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let dot = {
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x: x,
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y: y,
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a: imgData.data[i],
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b: imgData.data[i + 1],
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c: imgData.data[i + 2],
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};
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dots.push(dot);
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}
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}
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}
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return dots;
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}
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class Frag {
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tx = 0;
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ty = 0;
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x = 0;
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y = 0;
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dead = false;
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centerX = 0;
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centerY = 0;
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radius = 0;
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color = 0;
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constructor(centerX, centerY, radius, color, tx, ty) {
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this.tx = tx;
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this.ty = ty;
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this.x = centerX;
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this.y = centerY;
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this.dead = false;
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this.centerX = centerX;
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this.centerY = centerY;
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this.radius = radius;
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this.color = color;
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}
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paint() {
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// ctx.beginPath();
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// ctx.arc(this.x , this.y , this.radius , 0 , 2*Math.PI);
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ctx.fillStyle =
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"rgba(" +
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this.color.a +
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"," +
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this.color.b +
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"," +
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this.color.c +
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",1)";
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ctx.fillRect(
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this.x - this.radius,
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this.y - this.radius,
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this.radius * 2,
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this.radius * 2
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);
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}
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moveTo(index) {
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this.ty = this.ty + 0.3;
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let dx = this.tx - this.x,
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dy = this.ty - this.y;
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this.x = Math.abs(dx) < 0.1 ? this.tx : this.x + dx * 0.1;
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this.y = Math.abs(dy) < 0.1 ? this.ty : this.y + dy * 0.1;
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if (dx === 0 && Math.abs(dy) <= 80) {
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this.dead = true;
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}
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this.paint();
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}
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}
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})
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</script>
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<style scoped lang="scss">
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canvas {
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z-index: 99999;
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position: fixed;
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left: 0;
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top: 0;
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width: 100vw;
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height: 100vh;
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pointer-events: none;
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}
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</style>
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@@ -1,386 +1,12 @@
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<script setup>
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import Modal from "@/components/Modal.vue";
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import {useBaseStore} from "@/stores/base.ts";
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import {Close, ShareThree, KeyboardOne, Tea, Like} from '@icon-park/vue-next'
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import {KeyboardOne, Like, ShareThree, Tea} from '@icon-park/vue-next'
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import Ring from "@/components/Ring.vue";
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import Tooltip from "@/components/Tooltip.vue";
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import {onMounted} from "vue";
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import {getRandom} from "@/utils/index.js";
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import Fireworks from "@/components/Fireworks.vue";
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const store = useBaseStore()
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const canvas = $ref()
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onMounted(() => {
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let ocas = document.createElement("canvas");
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let octx = ocas.getContext("2d");
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let ctx = canvas.getContext("2d");
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ocas.width = canvas.width = window.innerWidth;
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ocas.height = canvas.height = window.innerHeight;
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let bigBooms = [];
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let lastTime;
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Array.prototype.foreach = function (callback) {
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for (let i = 0; i < this.length; i++) {
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if (this[i] !== null) callback.apply(this[i], [i]);
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}
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};
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let raf =
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window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function (callback) {
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window.setTimeout(callback, 1000 / 60);
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};
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function initAnimate() {
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lastTime = new Date();
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animate();
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}
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initAnimate()
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function animate() {
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ctx.save();
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ctx.globalCompositeOperation = "destination-out";
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ctx.globalAlpha = 0.1;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.restore();
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let newTime = new Date();
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if (newTime - lastTime > 200 + (window.innerHeight - 767) / 2) {
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let random = Math.random() * 100 > 2;
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let x = getRandom(canvas.width / 5, (canvas.width * 4) / 5);
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let y = getRandom(50, 200);
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let bigBoom
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if (random) {
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bigBoom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: x, y: y}
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);
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} else {
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bigBoom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: canvas.width / 2, y: 200,},
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document.querySelectorAll(".shape")[parseInt(getRandom(0, document.querySelectorAll(".shape").length))]
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);
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}
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bigBooms.push(bigBoom);
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lastTime = newTime;
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}
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bigBooms.foreach(function (index) {
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let that = this;
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if (!this.dead) {
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this._move();
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this._drawLight();
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} else {
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this.booms.foreach(function (index) {
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if (!this.dead) {
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this.moveTo(index);
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} else if (index === that.booms.length - 1) {
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bigBooms.splice(bigBooms.indexOf(that), 1);
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}
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});
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}
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});
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raf(animate);
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}
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canvas.onclick = function () {
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let x = event.clientX;
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let y = event.clientY;
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let bigboom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: x, y: y}
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);
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bigBooms.push(bigboom);
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};
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class Boom2 {
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booms = [];
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x;
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y;
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r;
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c;
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shape;
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boomArea;
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theta;
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dead;
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ba;
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constructor(x, r, c, boomArea, shape) {
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this.x = x;
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this.y = canvas.height + r;
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this.r = r;
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this.c = c;
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this.shape = shape || false;
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this.boomArea = boomArea;
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this.theta = 0;
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this.dead = false;
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this.ba = parseInt(getRandom(80, 200));
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|
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let audio = document.getElementsByTagName("audio");
|
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for (let i = 0; i < audio.length; i++) {
|
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if (
|
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audio[i].src.indexOf("shotfire") >= 0 &&
|
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(audio[i].paused || audio[i].ended)
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) {
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audio[i].play();
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break;
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}
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}
|
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}
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}
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let Boom = function (x, r, c, boomArea, shape) {
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this.booms = [];
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this.x = x;
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this.y = canvas.height + r;
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||||
this.r = r;
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this.c = c;
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this.shape = shape || false;
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this.boomArea = boomArea;
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this.theta = 0;
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||||
this.dead = false;
|
||||
this.ba = parseInt(getRandom(80, 200));
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||||
|
||||
let audio = document.getElementsByTagName("audio");
|
||||
for (let i = 0; i < audio.length; i++) {
|
||||
if (
|
||||
audio[i].src.indexOf("shotfire") >= 0 &&
|
||||
(audio[i].paused || audio[i].ended)
|
||||
) {
|
||||
audio[i].play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
Boom.prototype = {
|
||||
_paint: function () {
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = this.c;
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
},
|
||||
_move: function () {
|
||||
let dx = this.boomArea.x - this.x,
|
||||
dy = this.boomArea.y - this.y;
|
||||
this.x = this.x + dx * 0.01;
|
||||
this.y = this.y + dy * 0.01;
|
||||
|
||||
if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {
|
||||
if (this.shape) {
|
||||
this._shapBoom();
|
||||
} else this._boom();
|
||||
this.dead = true;
|
||||
} else {
|
||||
this._paint();
|
||||
}
|
||||
},
|
||||
_drawLight: function () {
|
||||
ctx.save();
|
||||
ctx.fillStyle = "rgba(255,228,150,0.3)";
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
this.x,
|
||||
this.y,
|
||||
this.r + 3 * Math.random() + 1,
|
||||
0,
|
||||
2 * Math.PI
|
||||
);
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
},
|
||||
_boom: function () {
|
||||
let fragNum = getRandom(100, 300);
|
||||
let style = getRandom(0, 10) >= 5 ? 1 : 2;
|
||||
let color;
|
||||
if (style === 1) {
|
||||
color = {
|
||||
a: parseInt(getRandom(128, 255)),
|
||||
b: parseInt(getRandom(128, 255)),
|
||||
c: parseInt(getRandom(128, 255)),
|
||||
};
|
||||
}
|
||||
|
||||
let fanwei = fragNum;
|
||||
let audio = document.getElementsByTagName("audio");
|
||||
for (let i = 0; i < audio.length; i++) {
|
||||
if (
|
||||
audio[i].src.indexOf("boom") >= 0 &&
|
||||
(audio[i].paused || audio[i].ended)
|
||||
) {
|
||||
audio[i].play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < fragNum; i++) {
|
||||
if (style === 2) {
|
||||
color = {
|
||||
a: parseInt(getRandom(128, 255)),
|
||||
b: parseInt(getRandom(128, 255)),
|
||||
c: parseInt(getRandom(128, 255)),
|
||||
};
|
||||
}
|
||||
let a = getRandom(-Math.PI, Math.PI);
|
||||
let x = getRandom(0, fanwei) * Math.cos(a) + this.x;
|
||||
let y = getRandom(0, fanwei) * Math.sin(a) + this.y;
|
||||
let radius = getRandom(0, 2);
|
||||
let frag = new Frag(this.x, this.y, radius, color, x, y);
|
||||
this.booms.push(frag);
|
||||
}
|
||||
},
|
||||
_shapBoom: function () {
|
||||
let that = this;
|
||||
putValue(ocas, octx, this.shape, 5, function (dots) {
|
||||
let dx = canvas.width / 2 - that.x;
|
||||
let dy = canvas.height / 2 - that.y;
|
||||
for (let i = 0; i < dots.length; i++) {
|
||||
let color = {a: dots[i].a, b: dots[i].b, c: dots[i].c};
|
||||
let x = dots[i].x;
|
||||
let y = dots[i].y;
|
||||
let radius = 1;
|
||||
let frag = new Frag(
|
||||
that.x,
|
||||
that.y,
|
||||
radius,
|
||||
color,
|
||||
x - dx,
|
||||
y - dy
|
||||
);
|
||||
that.booms.push(frag);
|
||||
}
|
||||
});
|
||||
},
|
||||
};
|
||||
|
||||
function putValue(canvas, context, ele, dr, callback) {
|
||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
||||
let img = new Image();
|
||||
if (ele.innerHTML.indexOf("img") >= 0) {
|
||||
img.src = ele.getElementsByTagName("img")[0].src;
|
||||
imgload(img, function () {
|
||||
context.drawImage(
|
||||
img,
|
||||
canvas.width / 2 - img.width / 2,
|
||||
canvas.height / 2 - img.width / 2
|
||||
);
|
||||
let dots = getimgData(canvas, context, dr);
|
||||
callback(dots);
|
||||
});
|
||||
} else {
|
||||
let text = ele.innerHTML;
|
||||
context.save();
|
||||
let fontSize = 200;
|
||||
context.font = fontSize + "px 宋体 bold";
|
||||
context.textAlign = "center";
|
||||
context.textBaseline = "middle";
|
||||
context.fillStyle =
|
||||
"rgba(" +
|
||||
parseInt(getRandom(128, 255)) +
|
||||
"," +
|
||||
parseInt(getRandom(128, 255)) +
|
||||
"," +
|
||||
parseInt(getRandom(128, 255)) +
|
||||
" , 1)";
|
||||
context.fillText(text, canvas.width / 2, canvas.height / 2);
|
||||
context.restore();
|
||||
let dots = getimgData(canvas, context, dr);
|
||||
callback(dots);
|
||||
}
|
||||
}
|
||||
|
||||
function imgload(img, callback) {
|
||||
if (img.complete) {
|
||||
callback.call(img);
|
||||
} else {
|
||||
img.onload = function () {
|
||||
callback.call(this);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function getimgData(canvas, context, dr) {
|
||||
let imgData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
||||
let dots = [];
|
||||
for (let x = 0; x < imgData.width; x += dr) {
|
||||
for (let y = 0; y < imgData.height; y += dr) {
|
||||
let i = (y * imgData.width + x) * 4;
|
||||
if (imgData.data[i + 3] > 128) {
|
||||
let dot = {
|
||||
x: x,
|
||||
y: y,
|
||||
a: imgData.data[i],
|
||||
b: imgData.data[i + 1],
|
||||
c: imgData.data[i + 2],
|
||||
};
|
||||
dots.push(dot);
|
||||
}
|
||||
}
|
||||
}
|
||||
return dots;
|
||||
}
|
||||
|
||||
|
||||
let Frag = function (centerX, centerY, radius, color, tx, ty) {
|
||||
this.tx = tx;
|
||||
this.ty = ty;
|
||||
this.x = centerX;
|
||||
this.y = centerY;
|
||||
this.dead = false;
|
||||
this.centerX = centerX;
|
||||
this.centerY = centerY;
|
||||
this.radius = radius;
|
||||
this.color = color;
|
||||
};
|
||||
|
||||
Frag.prototype = {
|
||||
paint: function () {
|
||||
// ctx.beginPath();
|
||||
// ctx.arc(this.x , this.y , this.radius , 0 , 2*Math.PI);
|
||||
ctx.fillStyle =
|
||||
"rgba(" +
|
||||
this.color.a +
|
||||
"," +
|
||||
this.color.b +
|
||||
"," +
|
||||
this.color.c +
|
||||
",1)";
|
||||
ctx.fillRect(
|
||||
this.x - this.radius,
|
||||
this.y - this.radius,
|
||||
this.radius * 2,
|
||||
this.radius * 2
|
||||
);
|
||||
},
|
||||
moveTo: function (index) {
|
||||
this.ty = this.ty + 0.3;
|
||||
let dx = this.tx - this.x,
|
||||
dy = this.ty - this.y;
|
||||
this.x = Math.abs(dx) < 0.1 ? this.tx : this.x + dx * 0.1;
|
||||
this.y = Math.abs(dy) < 0.1 ? this.ty : this.y + dy * 0.1;
|
||||
if (dx === 0 && Math.abs(dy) <= 80) {
|
||||
this.dead = true;
|
||||
}
|
||||
this.paint();
|
||||
},
|
||||
};
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -450,12 +76,10 @@ onMounted(() => {
|
||||
</div>
|
||||
</div>
|
||||
</Modal>
|
||||
<Teleport to="body">
|
||||
<canvas ref="canvas"/>
|
||||
</Teleport>
|
||||
<Fireworks/>
|
||||
</template>
|
||||
<style scoped lang="scss">
|
||||
@import "@/assets/css/style";
|
||||
@import "@/assets/css/style.scss";
|
||||
|
||||
.statistics {
|
||||
width: 50vw;
|
||||
@@ -548,14 +172,4 @@ onMounted(() => {
|
||||
}
|
||||
}
|
||||
|
||||
canvas {
|
||||
z-index: 99999;
|
||||
position: fixed;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
</style>
|
||||
Reference in New Issue
Block a user