save
This commit is contained in:
BIN
src/assets/img/boom.mp3
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src/assets/img/boom.mp3
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src/assets/img/city.png
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src/assets/img/city.png
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After Width: | Height: | Size: 222 KiB |
460
src/assets/img/shotFire.html
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460
src/assets/img/shotFire.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8"/>
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<style>
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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.city {
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width: 100%;
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position: fixed;
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bottom: 0px;
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z-index: 100;
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}
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.city img {
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width: 100%;
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}
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</style>
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<title>放烟花模拟</title>
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</head>
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<body onselectstart="return false">
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<canvas id="cas" style="background-color: rgba(0, 5, 24, 1)">浏览器不支持canvas</canvas>
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<img src="moon.png" alt="" id="moon" style="visibility: hidden"/>
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<div style="display: none">
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<div class="shape">新年快乐</div>
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<div class="shape">合家幸福</div>
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<div class="shape">HAPPY</div>
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</div>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="boom.mp3" preload="auto"></audio>
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<audio src="shotfire.mp3" preload="auto"></audio>
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<audio src="shotfire.mp3" preload="auto"></audio>
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<audio src="shotfire.mp3" preload="auto"></audio>
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<script>
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let canvas = document.getElementById("cas");
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let ocas = document.createElement("canvas");
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let octx = ocas.getContext("2d");
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let ctx = canvas.getContext("2d");
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ocas.width = canvas.width = window.innerWidth;
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ocas.height = canvas.height = window.innerHeight;
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let bigbooms = [];
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window.onload = function () {
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initAnimate();
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};
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function initAnimate() {
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drawBg();
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lastTime = new Date();
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animate();
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}
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let lastTime;
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function animate() {
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ctx.save();
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ctx.globalCompositeOperation = "destination-out";
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ctx.globalAlpha = 0.1;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.restore();
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let newTime = new Date();
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if (newTime - lastTime > 200 + (window.innerHeight - 767) / 2) {
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let random = Math.random() * 100 > 2 ? true : false;
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let x = getRandom(canvas.width / 5, (canvas.width * 4) / 5);
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let y = getRandom(50, 200);
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if (random) {
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let bigboom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: x, y: y}
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);
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bigbooms.push(bigboom);
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} else {
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let bigboom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{
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x: canvas.width / 2,
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y: 200,
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},
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document.querySelectorAll(".shape")[
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parseInt(
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getRandom(0, document.querySelectorAll(".shape").length)
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)
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]
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);
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bigbooms.push(bigboom);
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}
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lastTime = newTime;
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}
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stars.foreach(function () {
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this.paint();
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});
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drawMoon();
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bigbooms.foreach(function (index) {
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let that = this;
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if (!this.dead) {
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this._move();
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this._drawLight();
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} else {
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this.booms.foreach(function (index) {
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if (!this.dead) {
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this.moveTo(index);
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} else if (index === that.booms.length - 1) {
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bigbooms.splice(bigbooms.indexOf(that), 1);
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}
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});
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}
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});
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raf(animate);
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}
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function drawMoon() {
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let moon = document.getElementById("moon");
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let centerX = canvas.width - 200,
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centerY = 100,
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width = 80;
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if (moon.complete) {
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ctx.drawImage(moon, centerX, centerY, width, width);
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} else {
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moon.onload = function () {
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ctx.drawImage(moon, centerX, centerY, width, width);
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};
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}
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let index = 0;
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for (let i = 0; i < 10; i++) {
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ctx.save();
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ctx.beginPath();
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ctx.arc(
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centerX + width / 2,
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centerY + width / 2,
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width / 2 + index,
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0,
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2 * Math.PI
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);
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ctx.fillStyle = "rgba(240,219,120,0.005)";
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index += 2;
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ctx.fill();
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ctx.restore();
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}
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}
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Array.prototype.foreach = function (callback) {
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for (let i = 0; i < this.length; i++) {
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if (this[i] !== null) callback.apply(this[i], [i]);
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}
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};
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let raf =
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window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function (callback) {
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window.setTimeout(callback, 1000 / 60);
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};
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canvas.onclick = function () {
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let x = event.clientX;
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let y = event.clientY;
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let bigboom = new Boom(
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getRandom(canvas.width / 3, (canvas.width * 2) / 3),
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2,
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"#FFF",
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{x: x, y: y}
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);
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bigbooms.push(bigboom);
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};
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let Boom = function (x, r, c, boomArea, shape) {
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this.booms = [];
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this.x = x;
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this.y = canvas.height + r;
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this.r = r;
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this.c = c;
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this.shape = shape || false;
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this.boomArea = boomArea;
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this.theta = 0;
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this.dead = false;
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this.ba = parseInt(getRandom(80, 200));
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let audio = document.getElementsByTagName("audio");
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for (let i = 0; i < audio.length; i++) {
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if (
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audio[i].src.indexOf("shotfire") >= 0 &&
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(audio[i].paused || audio[i].ended)
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) {
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audio[i].play();
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break;
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}
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}
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};
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Boom.prototype = {
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_paint: function () {
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ctx.save();
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
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ctx.fillStyle = this.c;
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ctx.fill();
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ctx.restore();
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},
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_move: function () {
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let dx = this.boomArea.x - this.x,
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dy = this.boomArea.y - this.y;
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this.x = this.x + dx * 0.01;
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this.y = this.y + dy * 0.01;
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if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {
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if (this.shape) {
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this._shapBoom();
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} else this._boom();
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this.dead = true;
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} else {
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this._paint();
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}
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},
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_drawLight: function () {
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ctx.save();
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ctx.fillStyle = "rgba(255,228,150,0.3)";
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ctx.beginPath();
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ctx.arc(
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this.x,
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this.y,
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this.r + 3 * Math.random() + 1,
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0,
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2 * Math.PI
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);
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ctx.fill();
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ctx.restore();
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},
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_boom: function () {
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let fragNum = getRandom(100, 300);
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let style = getRandom(0, 10) >= 5 ? 1 : 2;
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let color;
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if (style === 1) {
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color = {
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a: parseInt(getRandom(128, 255)),
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b: parseInt(getRandom(128, 255)),
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c: parseInt(getRandom(128, 255)),
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};
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}
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let fanwei = fragNum;
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let audio = document.getElementsByTagName("audio");
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for (let i = 0; i < audio.length; i++) {
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if (
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audio[i].src.indexOf("boom") >= 0 &&
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(audio[i].paused || audio[i].ended)
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) {
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audio[i].play();
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break;
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}
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}
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for (let i = 0; i < fragNum; i++) {
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if (style === 2) {
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color = {
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a: parseInt(getRandom(128, 255)),
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b: parseInt(getRandom(128, 255)),
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c: parseInt(getRandom(128, 255)),
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};
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}
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let a = getRandom(-Math.PI, Math.PI);
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let x = getRandom(0, fanwei) * Math.cos(a) + this.x;
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let y = getRandom(0, fanwei) * Math.sin(a) + this.y;
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let radius = getRandom(0, 2);
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let frag = new Frag(this.x, this.y, radius, color, x, y);
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this.booms.push(frag);
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}
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},
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_shapBoom: function () {
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let that = this;
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putValue(ocas, octx, this.shape, 5, function (dots) {
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let dx = canvas.width / 2 - that.x;
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let dy = canvas.height / 2 - that.y;
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for (let i = 0; i < dots.length; i++) {
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color = {a: dots[i].a, b: dots[i].b, c: dots[i].c};
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let x = dots[i].x;
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let y = dots[i].y;
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let radius = 1;
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let frag = new Frag(
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that.x,
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that.y,
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radius,
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color,
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x - dx,
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y - dy
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);
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that.booms.push(frag);
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}
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});
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},
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};
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function putValue(canvas, context, ele, dr, callback) {
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context.clearRect(0, 0, canvas.width, canvas.height);
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let img = new Image();
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if (ele.innerHTML.indexOf("img") >= 0) {
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img.src = ele.getElementsByTagName("img")[0].src;
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imgload(img, function () {
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context.drawImage(
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img,
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canvas.width / 2 - img.width / 2,
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canvas.height / 2 - img.width / 2
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);
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dots = getimgData(canvas, context, dr);
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callback(dots);
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});
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} else {
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let text = ele.innerHTML;
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context.save();
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let fontSize = 200;
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context.font = fontSize + "px 宋体 bold";
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context.textAlign = "center";
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context.textBaseline = "middle";
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context.fillStyle =
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"rgba(" +
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parseInt(getRandom(128, 255)) +
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"," +
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parseInt(getRandom(128, 255)) +
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"," +
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parseInt(getRandom(128, 255)) +
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" , 1)";
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context.fillText(text, canvas.width / 2, canvas.height / 2);
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context.restore();
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dots = getimgData(canvas, context, dr);
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callback(dots);
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}
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}
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function imgload(img, callback) {
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if (img.complete) {
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callback.call(img);
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} else {
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img.onload = function () {
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callback.call(this);
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};
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}
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}
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function getimgData(canvas, context, dr) {
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let imgData = context.getImageData(0, 0, canvas.width, canvas.height);
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context.clearRect(0, 0, canvas.width, canvas.height);
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let dots = [];
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for (let x = 0; x < imgData.width; x += dr) {
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for (let y = 0; y < imgData.height; y += dr) {
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let i = (y * imgData.width + x) * 4;
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if (imgData.data[i + 3] > 128) {
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let dot = {
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x: x,
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y: y,
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a: imgData.data[i],
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b: imgData.data[i + 1],
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c: imgData.data[i + 2],
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};
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dots.push(dot);
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}
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}
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}
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return dots;
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}
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function getRandom(a, b) {
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return Math.random() * (b - a) + a;
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}
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let maxRadius = 1,
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stars = [];
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function drawBg() {
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for (let i = 0; i < 1000; i++) {
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let r = Math.random() * maxRadius;
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let x = Math.random() * canvas.width;
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let y = Math.random() * 2 * canvas.height - canvas.height;
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let star = new Star(x, y, r);
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stars.push(star);
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star.paint();
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}
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}
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let Star = function (x, y, r) {
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this.x = x;
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this.y = y;
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this.r = r;
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};
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Star.prototype = {
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paint: function () {
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ctx.save();
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
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ctx.fillStyle = "rgba(255,255,255," + this.r + ")";
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ctx.fill();
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ctx.restore();
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},
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};
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let focallength = 250;
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let Frag = function (centerX, centerY, radius, color, tx, ty) {
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this.tx = tx;
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this.ty = ty;
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this.x = centerX;
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this.y = centerY;
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this.dead = false;
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this.centerX = centerX;
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this.centerY = centerY;
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this.radius = radius;
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this.color = color;
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};
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Frag.prototype = {
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paint: function () {
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// ctx.beginPath();
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// ctx.arc(this.x , this.y , this.radius , 0 , 2*Math.PI);
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ctx.fillStyle =
|
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"rgba(" +
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this.color.a +
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"," +
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this.color.b +
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"," +
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this.color.c +
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",1)";
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ctx.fillRect(
|
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this.x - this.radius,
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this.y - this.radius,
|
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this.radius * 2,
|
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this.radius * 2
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||||
);
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},
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moveTo: function (index) {
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this.ty = this.ty + 0.3;
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let dx = this.tx - this.x,
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dy = this.ty - this.y;
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this.x = Math.abs(dx) < 0.1 ? this.tx : this.x + dx * 0.1;
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this.y = Math.abs(dy) < 0.1 ? this.ty : this.y + dy * 0.1;
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||||
if (dx === 0 && Math.abs(dy) <= 80) {
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this.dead = true;
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||||
}
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||||
this.paint();
|
||||
},
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||||
};
|
||||
</script>
|
||||
</body>
|
||||
</html>
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||||
BIN
src/assets/img/shotfire.mp3
Normal file
BIN
src/assets/img/shotfire.mp3
Normal file
Binary file not shown.
Reference in New Issue
Block a user